Create Meta

1. Introduction of game background

The Create Meta is a brand-new chain game based on the Binance Smart Chain( BSC ). Players can create castles, cast heroes, recruit miners, enhance combat effectiveness, participate in urban warfare, plunder resources to achieve their heroic name and let their name spread throughout the continent.

2. How to play

You need a wallet supporting BSC smart chain, such as MetaMask, and a certain number of BNB coins to pay for network costs. At the same time,you need to buy a certain number of CT coins.

CT Contract Address : 0xA85c461C66038fFC8433e2a961339b7f36656E16

CTX Contract Address : 0x660AD5C8B5C5A58fB70dbD80e1052A295d56718A

Paly-to-earn

3. Land auction

To create a castle, you must first have your own land. In the early stage of the Heroic Continent, seven pieces of land were opened for players and miners to participate in the work, and the land can be obtained by auction.

Each bidder ' s bid CT will be locked during the auction. If there is no new bid within 5 minutes of the last bid, the last bidder will successfully get the land. After the bidding, all unsuccessful bidders CT will return in the original way.

Every piece of land is a unique NFT. The people who hold the land NFT are called the city owners. Every city owner can create his own castle on his own land, and they will have the right to name his castle. And in each castle can continue to create their own production buildings ( used for the production of ctx ), war buildings ( used for the war between the pools ), auxiliary buildings ( used to enhance the soldiers ' attack, defense, blood volume, agility, etc. ). Each main city reserved a number of copies port for the city owner to design, and the project party to give technical support to help to achieve goals. Players into the city owner designed copies of revenue and expenditure by the city owner to decide ( ctx, ct ).

4. Draw cards

Users can cast their own game roles on the creation page, paying 7 CT for each role creation. The roles are generated randomly, and each casting will get random occupations and rarity. ( dao co-voting by community after game stabilization )

5. Roles

At present, we open four occupations, namely blacksmith, carpentry, farmers, miners.

Blacksmith : Workplace in Blacksmith 's shop , working output coin CTX

Woodworking : Workplace in wood factory, working output coin CTX

Farmers : workplace on farms, working output coin CTX

Miners : workplace in mines, working output coin CTX

Heroes : synthesized by production roles

6. Rareness

Each production role has four rare degrees ( white, green, blue and orange ) corresponding to the mining energy based on 1.0 times speed, 2.0 times speed, 3.0 times speed and 6.0 times speed.

Each hero has six attributes, namely attack, defense, agility, physique, intelligence and spirit. The full values of each basic attribute are 100. After each hero synthesis, the six attributes have 1–5 growth qualifications. Each hero will provide six additional attribute values for the self-allocation of the hero for every three-level promotion. If it needs to be adjusted after the allocation is completed, ctx is paid for replacement. The attribute values and growth qualifications are related to the basic cards provided by the player. The four-color cards such as white, green, blue and orange are used as the base cards. After the hero synthesis, the player controls 2、5 or 10 attribute points respectively. ( Each character of the hero ' s synthetic base card at least one. Different rareness, grade and number of production roles affect the basic attribute value and growth value of the synthetic hero ) As illustrated :

As illustrated :

7. Grade

The production role upgrade list is as follows

GradeUpgrade Cost ( CTX )Daily Income ( white ) Upgrade Success ProbabilityAfter Upgrade Failure

V1

-

-

-

-

V2

25000

432

85

Level 1

V3

40000

648

80

Level 2

V4

60000

972

75

Level 3

V5

100000

1458

70

Level 4

V6

160000

2187

65

Level 5

V7

500000

4374

60

Level 6

V8

1280000

8748

55

Level 7

V9

3200000

17496

50

Level 8

V10

8000000

34992

45

Level 9

V11

20000000

69984

40

Level 10

V12

50000000

139968

35

Level 11

Note : There is a certain probability of failure in the upgrade. If the upgrade fails, there will be a risk of downgrade.

8. Heroic Upgrade

Hero Level Upgrade

Ctx Consumption

Ct Consumption

Upgrade Success Rate

Upgrade Failure Level

Level 1

Not Downgraded

Level 2

100000

10

90

-

Level 3

200000

10

85

-

Level 4

300000

10

80

-

Level 5

400000

10

75

-

Level 6

500000

10

70

-

Level 7

600000

20

65

-

Level 8

700000

20

60

-

Level 9

800000

20

55

-

Level 10

900000

20

50

-

Level 11

1000000

20

45

-

Level 12

1100000

20

40

-

Level 13

1200000

25

35

-

Level 14

1300000

25

30

-Level

Level 15

1400000

25

30

-

Level 16

1500000

25

30

-

Level 17

1600000

25

30

-

Level 18

1700000

25

30

-

Level 19

1800000

30

30

-

Level 20

1900000

30

30

-

Level 21

2000000

30

30

-

Level 22

2100000

30

30

-

Level 23

2200000

30

30

-

Level 24

2300000

30

30

-

Level 25

2400000

30

30

-

Level 26

2500000

30

30

-

Level 27

2600000

30

30

-

Level 28

2700000

30

30

-

Level 29

2800000

30

30

-

Level 30

2900000

30

30

-

Level 31

3000000

30

30

-

Level 32

3100000

30

30

-

Level 33

3200000

30

30

-

Level 34

3300000

30

30

-

Level 35

3400000

30

30

-

Level 36

3500000

30

30

-

Level 37

3600000

30

30

-

Level 38

3700000

30

30

-

Level 39

3800000

30

30

-

Level 40

3900000

30

30

-

Level 41

4000000

30

30

-Level

Level 42

4100000

30

30

-

Level 43

4200000

30

30

-

Level 44

4300000

30

30

-

Level 45

4400000

30

30

-

Level 46

4500000

30

30

-

Level 47

4600000

30

30

-

Level 48

4700000

30

30

-

Note : Heroes upgrade has a certain probability of failure. If the upgrade fails, it will not affect the grade change.

9.Construction

After players obtained their own land, they can activate their own castles. There are production buildings, war buildings and auxiliary buildings in the castle. All buildings are first-class at the beginning. Players can consume CTX and CT to upgrade their own castles and other buildings, which will be a great consumption. However, fortunately, there is no risk of failure in upgrading buildings. High-level buildings can improve the number of soldiers in the city, combat effectiveness, and provide working scenes for high-level miners. The upgrade is listed as follows:

Castle

Castle

Success Rate

Other Buildings

Other Buildings

Success Rate

ctx

ct

ctx

ct

Leve 1

Leve 2

2000000

200

100

1000000

100

100Leve

Leve 3

4000000

400

100

2000000

200

100

Leve 4

6000000

600

75

3000000

300

80

Leve 5

10000000

1000

75

5000000

500

80

Leve 6

10000000

1000

75

5000000

500

80

Leve 7

10000000

1000

70

5000000

500

75

Leve 8

15000000

1500

70

7500000

750

75

Leve 9

15000000

1500

70

7500000

750

75

Leve 10

15000000

1500

60

7500000

750

70

Level 11

50000000

5000

60

25000000

2500

70

Leve 12

50000000

5000

60

25000000

2500

70

The level of the production building determines the upper limit of the workers entering the work. For example, the scene of each scene of the first-level production building is 1000 people. Each level of 1–3 is increased by 1000 cards. Each level of 4–6 is increased by 2000 posts. Each level of 6–9 is increased by 2000 posts. Each level of 10–12 is increased by 5000 posts.

Note : the grade of the main city ≥ the grade of the buildings in the city,the grade of the production buildings ≥ the miners, and the high-grade miners enter the buildings below their own grade. So the income obtained can only be the income of the corresponding building grade. For example, level 3 blacksmiths enter level 2 blacksmith shops, then the proceeds will be considered level 2 blacksmiths.

a. Production buildings To provide a work scenario for a role, each role must find a suitable job in the castle to gain benefits. Note that after finding your favorite castle to start working, don 't quit your job at will, otherwise there will be a

RoleScenario Length of work per block output Working hoursRemarks

Woodworking

Wood Factory

0.01

not limited

Community launched dao to determine working hours after the game is stable

Miners

mines

0.01

Farmers

farm

0.01

Blacksmith

Blacksmith 's Pavilion

0.01

cooling-off penalty. Each minute 20 blocks;24 hours for 28800 blocks; white speed 1.0 times;green speed 2.0 times; blue speed 3.0 times;orange speed 6.0 times. Reservation life limit for each character card.

a. Auxiliary buildings Used to improve soldiers ' attack, defense, blood, agility, intelligence and spirit.

b. War buildings For training soldiers, recruit their soldiers by consuming CTX. At present, the soldiers are divided into archers, shields, gunmen, cavalry,and each other restraint. Victory or defeat is based on the player ' s own platoon and the number of troops decided ! City owners can recruit more soldiers by upgrading. By enhancing the auxiliary buildings to increase the combat effectiveness of soldiers... More details can be explored and found !

10.Taxation

Each city owner can set up the output tax of production buildings in the city independently. Tax is the stable income of each city owner, which is used to maintain daily castle consumption. There is a certain daily wear and tear of production buildings. The city owner needs to consume CTX for daily maintenance, and does not maintain for 30 days. Then the output of the production buildings under the name of the city owner will affect.

11.Use scenarios for CT / CTX

a ) CT

CT as a platform of governance coins. Holding CT coins can participate in community governance and voting, and have voting rights in major decisions on the future development direction of the game. In addition, some key operations in the game need to consume CT coins, such as bidding for land, creating roles, and upgrading buildings and roles. The acquisition methods of CT tokens include : purchased from Pancake, AVE, dextools, Dex and other trading platforms, pledged LP, and obtained through various rankings.

b ) CTX

CTX is the currency in the game, and most consumption scenarios in the game need to use CTX. For example, the role needs to consume CTX to upgrade, and the upgrading of castles and buildings also needs to consume CTX, the construction of buildings, and the recruitment of soldiers. CTX can be obtained by creating a role to participate in daily work, and can be obtained by the victory of the city war.It can also be obtained by the city owner tax and can also be obtained by market transactions CTX of course.

12. Urban war

Through the war, the city owners plunder resources, gain income, increase their own strength, and get the war score according to the score to divide the list reward. City owners allocate the benefits of rankings, city wars and other scenes by themselves. At present, there are four types of soldiers in each castle, namely cavalry, shields, strong soldiers and bow soldiers. The types of soldiers are mutually restrained. The battalion determines the total number of soldiers but does not improve the other attributes of soldiers. The recruitment of the number of soldiers is determined by the city owner. The resident hotels in the city will give bonuses to the attributes of the soldiers in the city. The recruitment of soldiers needs to consume a large amount of ctx. 85 % of the soldiers consumed by the two sides of the war is converted into ctx awards to the winners. If the winners are rewarded by the gap between the two sides, they can plunder the ctx to be received in the production area of the other side’s main city ( when the city war starts, the ctx output in the production area will freeze and receive after the war )

13. Copy

Pve / pve combat rule : Life value : When entering the ladder or position battle, each hero will have a complete life value. Each hero ' s life limit = 5 multiplied by the character ' s physical attributes and added the added value of life provided by the character ' s equipment. When the hero is hurt, the value of life will decrease. When the value of life is reduced to 0, the role will withdraw from this battle. Defense : Each hero ' s defense is equal to the hero ' s defense attribute. When physically injured, the hero ' s actual loss of life value is equal to The attack is multiplied by ( 0.5 ~ 1.5 random number ) by 100 / ( the hero ' s defense plus 100 ). Hit : The hit rate of an attack depends on the agile attributes of both sides of the war. hit rate is equal to Agile of the attacker / ( Agile of the attacker plus Agile of the defender / 2 ).

14. Ladder Combat Rules :

  1. There will be a probability to produce the corresponding ladder Mibao only from the fifth step, and the hero can only enter the corresponding level of the ladder ( can not downgrade or cross-level challenges ).

  2. Assuming that the difficulty of the first monster in each layer is 1.0, The difficulty of the next monster will be higher than that of the same layer. The more layers, the greater the probability of obtaining high returns. ( For example, the ticket cost of the first-stage ladder entry is 10000 CTXs, and the current 1 CT is 10000 CTXs. Then the level of a copy of the exploration is likely to produce 0.1-30 CTs, and hidden boss will give more benefits. Every 24 hours a fixed time for each level of ladder hero intruders snapshots, and the top 10 heroes give additional rewards ( if there are more than one hero in the same layer by battle from top to bottom ).

Single Ranking : CTX paid by players entered the ranking, and the first hero who entered the ranking defaulted to be the first ; the last hero who enters the ranking will challenge the heroes who have already entered the ranking from bottom to top until they fail to determine the ranking position. ( Heroes can participate in the ranking war at any time, and they will be rewarded for the heroes in the ranking every week. ) 3,000 CTs per week are tentatively allocated to list awards with specific amounts to be determined.

Team Ranking : Two modes are formulated :

  1. Ranking battles between guilds. For example, players pay CT to form guilds and other players pay CTX to join the trade union. There will be a certain cooling cycle when leaving the guilds and entering the next guild. Each guild regularly carries out ranking stations, and the registration of participating in group ranking battles needs to pay CTX as the registration fee.

  2. From the top 100 players in the single rankings to form teams according to certain rules. Team position war gives CT reward every half month, and excellent team will give land as a reward.

15. Treasure

The treasure can enhance the attributes and functions of heroes and castles, and it is also a consumab Team Ranking : Two modes are formulated :

  1. Ranking battles between guilds. For example, players pay CT to form guilds and other players pay CTX to join the trade union. There will be a certain cooling cycle when leaving the guilds and entering the next guild. Each guild regularly carries out ranking stations, and the registration of participating in group ranking battles needs to pay CTX as the registration fee.

  2. From the top 100 players in the single rankings to form teams according to certain rules. Team position war gives CT reward every half month, and excellent team will give land as a reward.le for the upgrading of heroes and castles. Through the war, the city owners plunder resources, gain income, increase their own strength, and get the war score according to the score to divide the list reward. City owners allocate the benefits of rankings、city wars and other scenes respectively.

16. Ranking system

A) Main City Combat Ranking

B) Main city killer Ranking

C) Heroic Forces Ranking

D )......

17. Establishment of a State and creation of an economic system of its own

Through the mutual play between castles , the ultimate victorious city owners can merge the continent and create their own kingdom on the new continent. After the founding of the country, the king can publish his country ' s currency, and all the income of workers can also be configured as the currency of his country. Finally a country will become an independent world equivalent to the heroic world. Then the heroic world will serve as an incubation platform to incubate more independent worlds.

18. Ancient continental invasion

We will open the heroic continent based on ETH or other main chains in the later stage, and the time and space’s door will be opened at the same time, starting the ultimate invasion between different meta-continent !

19. DAO

By destroying a certain number of CTs, community proposals can be launched. According to the number of money held at a specific time chain data snapshots to determine the user ' s voting rights, each user can go to vote for their favorite proposal and the most voted proposal plan will be passed.

20. Planning

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