Create Meta
1. Introduction of game background
The Create Meta is a brand-new chain game based on the Binance Smart Chain( BSC ). Players can create castles, cast heroes, recruit miners, enhance combat effectiveness, participate in urban warfare, plunder resources to achieve their heroic name and let their name spread throughout the continent.
2. How to play
You need a wallet supporting BSC smart chain, such as MetaMask, and a certain number of BNB coins to pay for network costs. At the same time,you need to buy a certain number of CT coins.
CT Contract Address : 0xA85c461C66038fFC8433e2a961339b7f36656E16
CTX Contract Address : 0x660AD5C8B5C5A58fB70dbD80e1052A295d56718A
Paly-to-earn
3. Land auction
To create a castle, you must first have your own land. In the early stage of the Heroic Continent, seven pieces of land were opened for players and miners to participate in the work, and the land can be obtained by auction.
Each bidder ' s bid CT will be locked during the auction. If there is no new bid within 5 minutes of the last bid, the last bidder will successfully get the land. After the bidding, all unsuccessful bidders CT will return in the original way.
Every piece of land is a unique NFT. The people who hold the land NFT are called the city owners. Every city owner can create his own castle on his own land, and they will have the right to name his castle. And in each castle can continue to create their own production buildings ( used for the production of ctx ), war buildings ( used for the war between the pools ), auxiliary buildings ( used to enhance the soldiers ' attack, defense, blood volume, agility, etc. ). Each main city reserved a number of copies port for the city owner to design, and the project party to give technical support to help to achieve goals. Players into the city owner designed copies of revenue and expenditure by the city owner to decide ( ctx, ct ).
4. Draw cards
Users can cast their own game roles on the creation page, paying 7 CT for each role creation. The roles are generated randomly, and each casting will get random occupations and rarity. ( dao co-voting by community after game stabilization )
5. Roles
At present, we open four occupations, namely blacksmith, carpentry, farmers, miners.
Blacksmith : Workplace in Blacksmith 's shop , working output coin CTX
Woodworking : Workplace in wood factory, working output coin CTX
Farmers : workplace on farms, working output coin CTX
Miners : workplace in mines, working output coin CTX
Heroes : synthesized by production roles
6. Rareness
Each production role has four rare degrees ( white, green, blue and orange ) corresponding to the mining energy based on 1.0 times speed, 2.0 times speed, 3.0 times speed and 6.0 times speed.
Each hero has six attributes, namely attack, defense, agility, physique, intelligence and spirit. The full values of each basic attribute are 100. After each hero synthesis, the six attributes have 1ā5 growth qualifications. Each hero will provide six additional attribute values for the self-allocation of the hero for every three-level promotion. If it needs to be adjusted after the allocation is completed, ctx is paid for replacement. The attribute values and growth qualifications are related to the basic cards provided by the player. The four-color cards such as white, green, blue and orange are used as the base cards. After the hero synthesis, the player controls 2ć5 or 10 attribute points respectively. ( Each character of the hero ' s synthetic base card at least one. Different rareness, grade and number of production roles affect the basic attribute value and growth value of the synthetic hero ) As illustrated :
As illustrated :
7. Grade
The production role upgrade list is as follows
V1
-
-
-
-
V2
25000
432
85
Level 1
V3
40000
648
80
Level 2
V4
60000
972
75
Level 3
V5
100000
1458
70
Level 4
V6
160000
2187
65
Level 5
V7
500000
4374
60
Level 6
V8
1280000
8748
55
Level 7
V9
3200000
17496
50
Level 8
V10
8000000
34992
45
Level 9
V11
20000000
69984
40
Level 10
V12
50000000
139968
35
Level 11
Note : There is a certain probability of failure in the upgrade. If the upgrade fails, there will be a risk of downgrade.
8. Heroic Upgrade
Hero Level Upgrade
Ctx Consumption
Ct Consumption
Upgrade Success Rate
Upgrade Failure Level
Level 1
Not Downgraded
Level 2
100000
10
90
-
Level 3
200000
10
85
-
Level 4
300000
10
80
-
Level 5
400000
10
75
-
Level 6
500000
10
70
-
Level 7
600000
20
65
-
Level 8
700000
20
60
-
Level 9
800000
20
55
-
Level 10
900000
20
50
-
Level 11
1000000
20
45
-
Level 12
1100000
20
40
-
Level 13
1200000
25
35
-
Level 14
1300000
25
30
-Level
Level 15
1400000
25
30
-
Level 16
1500000
25
30
-
Level 17
1600000
25
30
-
Level 18
1700000
25
30
-
Level 19
1800000
30
30
-
Level 20
1900000
30
30
-
Level 21
2000000
30
30
-
Level 22
2100000
30
30
-
Level 23
2200000
30
30
-
Level 24
2300000
30
30
-
Level 25
2400000
30
30
-
Level 26
2500000
30
30
-
Level 27
2600000
30
30
-
Level 28
2700000
30
30
-
Level 29
2800000
30
30
-
Level 30
2900000
30
30
-
Level 31
3000000
30
30
-
Level 32
3100000
30
30
-
Level 33
3200000
30
30
-
Level 34
3300000
30
30
-
Level 35
3400000
30
30
-
Level 36
3500000
30
30
-
Level 37
3600000
30
30
-
Level 38
3700000
30
30
-
Level 39
3800000
30
30
-
Level 40
3900000
30
30
-
Level 41
4000000
30
30
-Level
Level 42
4100000
30
30
-
Level 43
4200000
30
30
-
Level 44
4300000
30
30
-
Level 45
4400000
30
30
-
Level 46
4500000
30
30
-
Level 47
4600000
30
30
-
Level 48
4700000
30
30
-
Note : Heroes upgrade has a certain probability of failure. If the upgrade fails, it will not affect the grade change.
9.Construction
After players obtained their own land, they can activate their own castles. There are production buildings, war buildings and auxiliary buildings in the castle. All buildings are first-class at the beginning. Players can consume CTX and CT to upgrade their own castles and other buildings, which will be a great consumption. However, fortunately, there is no risk of failure in upgrading buildings. High-level buildings can improve the number of soldiers in the city, combat effectiveness, and provide working scenes for high-level miners. The upgrade is listed as follows:
Castle
Castle
Success Rate
Other Buildings
Other Buildings
Success Rate
ctx
ct
ctx
ct
Leve 1
Leve 2
2000000
200
100
1000000
100
100Leve
Leve 3
4000000
400
100
2000000
200
100
Leve 4
6000000
600
75
3000000
300
80
Leve 5
10000000
1000
75
5000000
500
80
Leve 6
10000000
1000
75
5000000
500
80
Leve 7
10000000
1000
70
5000000
500
75
Leve 8
15000000
1500
70
7500000
750
75
Leve 9
15000000
1500
70
7500000
750
75
Leve 10
15000000
1500
60
7500000
750
70
Level 11
50000000
5000
60
25000000
2500
70
Leve 12
50000000
5000
60
25000000
2500
70
The level of the production building determines the upper limit of the workers entering the work. For example, the scene of each scene of the first-level production building is 1000 people. Each level of 1ā3 is increased by 1000 cards. Each level of 4ā6 is increased by 2000 posts. Each level of 6ā9 is increased by 2000 posts. Each level of 10ā12 is increased by 5000 posts.
Note : the grade of the main city ā„ the grade of the buildings in the city,the grade of the production buildings ā„ the miners, and the high-grade miners enter the buildings below their own grade. So the income obtained can only be the income of the corresponding building grade. For example, level 3 blacksmiths enter level 2 blacksmith shops, then the proceeds will be considered level 2 blacksmiths.
a. Production buildings To provide a work scenario for a role, each role must find a suitable job in the castle to gain benefits. Note that after finding your favorite castle to start working, don 't quit your job at will, otherwise there will be a
Woodworking
Wood Factory
0.01
not limited
Community launched dao to determine working hours after the game is stable
Miners
mines
0.01
Farmers
farm
0.01
Blacksmith
Blacksmith 's Pavilion
0.01
cooling-off penalty. Each minute 20 blocks;24 hours for 28800 blocks; white speed 1.0 times;green speed 2.0 times; blue speed 3.0 times;orange speed 6.0 times. Reservation life limit for each character card.
a. Auxiliary buildings Used to improve soldiers ' attack, defense, blood, agility, intelligence and spirit.
b. War buildings For training soldiers, recruit their soldiers by consuming CTX. At present, the soldiers are divided into archers, shields, gunmen, cavalry,and each other restraint. Victory or defeat is based on the player ' s own platoon and the number of troops decided ! City owners can recruit more soldiers by upgrading. By enhancing the auxiliary buildings to increase the combat effectiveness of soldiers... More details can be explored and found !
10.Taxation
Each city owner can set up the output tax of production buildings in the city independently. Tax is the stable income of each city owner, which is used to maintain daily castle consumption. There is a certain daily wear and tear of production buildings. The city owner needs to consume CTX for daily maintenance, and does not maintain for 30 days. Then the output of the production buildings under the name of the city owner will affect.
11.Use scenarios for CT / CTX
a ) CT
CT as a platform of governance coins. Holding CT coins can participate in community governance and voting, and have voting rights in major decisions on the future development direction of the game. In addition, some key operations in the game need to consume CT coins, such as bidding for land, creating roles, and upgrading buildings and roles. The acquisition methods of CT tokens include : purchased from Pancake, AVE, dextools, Dex and other trading platforms, pledged LP, and obtained through various rankings.
b ) CTX
CTX is the currency in the game, and most consumption scenarios in the game need to use CTX. For example, the role needs to consume CTX to upgrade, and the upgrading of castles and buildings also needs to consume CTX, the construction of buildings, and the recruitment of soldiers. CTX can be obtained by creating a role to participate in daily work, and can be obtained by the victory of the city war.It can also be obtained by the city owner tax and can also be obtained by market transactions CTX of course.
12. Urban war
Through the war, the city owners plunder resources, gain income, increase their own strength, and get the war score according to the score to divide the list reward. City owners allocate the benefits of rankings, city wars and other scenes by themselves. At present, there are four types of soldiers in each castle, namely cavalry, shields, strong soldiers and bow soldiers. The types of soldiers are mutually restrained. The battalion determines the total number of soldiers but does not improve the other attributes of soldiers. The recruitment of the number of soldiers is determined by the city owner. The resident hotels in the city will give bonuses to the attributes of the soldiers in the city. The recruitment of soldiers needs to consume a large amount of ctx. 85 % of the soldiers consumed by the two sides of the war is converted into ctx awards to the winners. If the winners are rewarded by the gap between the two sides, they can plunder the ctx to be received in the production area of the other sideās main city ( when the city war starts, the ctx output in the production area will freeze and receive after the war )
13. Copy
Pve / pve combat rule : Life value : When entering the ladder or position battle, each hero will have a complete life value. Each hero ' s life limit = 5 multiplied by the character ' s physical attributes and added the added value of life provided by the character ' s equipment. When the hero is hurt, the value of life will decrease. When the value of life is reduced to 0, the role will withdraw from this battle. Defense : Each hero ' s defense is equal to the hero ' s defense attribute. When physically injured, the hero ' s actual loss of life value is equal to The attack is multiplied by ( 0.5 ~ 1.5 random number ) by 100 / ( the hero ' s defense plus 100 ). Hit : The hit rate of an attack depends on the agile attributes of both sides of the war. hit rate is equal to Agile of the attacker / ( Agile of the attacker plus Agile of the defender / 2 ).
14. Ladder Combat Rules :
There will be a probability to produce the corresponding ladder Mibao only from the fifth step, and the hero can only enter the corresponding level of the ladder ( can not downgrade or cross-level challenges ).
Assuming that the difficulty of the first monster in each layer is 1.0, The difficulty of the next monster will be higher than that of the same layer. The more layers, the greater the probability of obtaining high returns. ( For example, the ticket cost of the first-stage ladder entry is 10000 CTXs, and the current 1 CT is 10000 CTXs. Then the level of a copy of the exploration is likely to produce 0.1-30 CTs, and hidden boss will give more benefits. Every 24 hours a fixed time for each level of ladder hero intruders snapshots, and the top 10 heroes give additional rewards ( if there are more than one hero in the same layer by battle from top to bottom ).
Single Ranking : CTX paid by players entered the ranking, and the first hero who entered the ranking defaulted to be the first ; the last hero who enters the ranking will challenge the heroes who have already entered the ranking from bottom to top until they fail to determine the ranking position. ( Heroes can participate in the ranking war at any time, and they will be rewarded for the heroes in the ranking every week. ) 3,000 CTs per week are tentatively allocated to list awards with specific amounts to be determined.
Team Ranking : Two modes are formulated :
Ranking battles between guilds. For example, players pay CT to form guilds and other players pay CTX to join the trade union. There will be a certain cooling cycle when leaving the guilds and entering the next guild. Each guild regularly carries out ranking stations, and the registration of participating in group ranking battles needs to pay CTX as the registration fee.
From the top 100 players in the single rankings to form teams according to certain rules. Team position war gives CT reward every half month, and excellent team will give land as a reward.
15. Treasure
The treasure can enhance the attributes and functions of heroes and castles, and it is also a consumab Team Ranking : Two modes are formulated :
Ranking battles between guilds. For example, players pay CT to form guilds and other players pay CTX to join the trade union. There will be a certain cooling cycle when leaving the guilds and entering the next guild. Each guild regularly carries out ranking stations, and the registration of participating in group ranking battles needs to pay CTX as the registration fee.
From the top 100 players in the single rankings to form teams according to certain rules. Team position war gives CT reward every half month, and excellent team will give land as a reward.le for the upgrading of heroes and castles. Through the war, the city owners plunder resources, gain income, increase their own strength, and get the war score according to the score to divide the list reward. City owners allocate the benefits of rankingsćcity wars and other scenes respectively.
16. Ranking system
A) Main City Combat Ranking
B) Main city killer Ranking
C) Heroic Forces Ranking
D )......
17. Establishment of a State and creation of an economic system of its own
Through the mutual play between castles , the ultimate victorious city owners can merge the continent and create their own kingdom on the new continent. After the founding of the country, the king can publish his country ' s currency, and all the income of workers can also be configured as the currency of his country. Finally a country will become an independent world equivalent to the heroic world. Then the heroic world will serve as an incubation platform to incubate more independent worlds.
18. Ancient continental invasion
We will open the heroic continent based on ETH or other main chains in the later stage, and the time and spaceās door will be opened at the same time, starting the ultimate invasion between different meta-continent !
19. DAO
By destroying a certain number of CTs, community proposals can be launched. According to the number of money held at a specific time chain data snapshots to determine the user ' s voting rights, each user can go to vote for their favorite proposal and the most voted proposal plan will be passed.
20. Planning
Last updated